- #Rpg maker mv yanfly add weapon image text code how to
- #Rpg maker mv yanfly add weapon image text code full
- #Rpg maker mv yanfly add weapon image text code download
- #Rpg maker mv yanfly add weapon image text code free
I was curious as to how you might suggest going about implementing such a state as a thought exercise-I figured it could be set to auto-resolve after an action is taken, to represent the actor being ready to receive attacks, but I'm a bit on the fence for implementation when it comes to how broadly to apply the state and when. In the meantime, I noticed that you'd played around with a 'flat-footed' state, though I didn't see it used in the demo near as I could tell I love the prospect though as it pertains to blocking-and also, potentially, parrying. As a quick note, the demo project requires but does not include most of its plugin dependences (I presume this may be in part due to Yanfly shifting plugins in part behind pay requirements.) Figured I'd give you a heads up though-if all else fails you could have a 'packaged' demo so someone can try it out without having access to those additional plugins? I love this plugin and it's got me pretty excited about designing elaborate shield-use mechanics in my current project. Without the state on the actor, a block can't happen, and if the actor has the state, but the state doesn't have that note tag on it, the block will "happen" but since the state note tags are what does everything, nothing will actually happen, no animation, no damage reduction, etc.Īgain, parry works normally because it doesn't have a required state to work, and the note tags that would be on that state are in a notebox in the plugin parameters instead.
#Rpg maker mv yanfly add weapon image text code download
txt file available for download that has the default one in it. The tag is in the plugin help documentation, or also there's a. Then make sure you paste the block state note tags into the state, because the state is where the actual blocking happens. Add a to the shield, and set the ID for the block state in the plugin parameters to whatever you used for x. Parry does not have that limitation, so it is working normally. The plugin parameters specify a state ID to be the 'block state', if an actor is not afflicted with that state, their block chance is always zero. Move it in the list to be between that and dual wield.Īlso, from the other comment, your shield does not have a note tag that gives it the block state.
#Rpg maker mv yanfly add weapon image text code full
#Rpg maker mv yanfly add weapon image text code free
![rpg maker mv yanfly add weapon image text code rpg maker mv yanfly add weapon image text code](https://img.itch.zone/aW1nLzMxNzQ4NDYucG5n/original/Trbsyb.png)
All physical skills are blockable by default (configurable in plugin parameters). This can also be a negative number, increasing the chance for the defender to successfully block. Reduces the block chance of the defender by x%. The ID of the animation used in the action sequence for doing a shield slam The animation ID of the animation that plays over the target during a successful block A flat value that is removed from the remaining damage after the Block Percent has been removed. The % of damage that a successful block removes from the total damage dealt. Can also be negative, allowing for states that reduce block chance. The following information is described more thoroughly in the plugin help information.
![rpg maker mv yanfly add weapon image text code rpg maker mv yanfly add weapon image text code](https://i.ytimg.com/vi/0DBtGHlwVQQ/maxresdefault.jpg)
The plugin is tested to be compatible with all yanfly engine plugins, and should work with any other plugins that are also compatible with that plugin suite. Note: the shield images used are part of the RMVX Ace RTP and cannot be used in an RMMV project unless you also own RMVX Ace. The database contains a block state, a shield slam skill, and custom animations for both.
#Rpg maker mv yanfly add weapon image text code how to
An info dump npc on the map will give an overview of how to use the plugin. The demo project is a very small RMMV project that has been pre-configured with the plugin and its yanfly dependencies. This plugin modifies the default action flow of yanfly's battle engine core plugin to allow for battlers to block incoming attacks, preventing a configurable amount of damage, as well as showing a configurable animation over the defender.